Now click on Install and wait for your Mac to restart.
Naturally, you must make sure that you have that much free space on your Mac, to begin with. We advise you to give the Windows 11 partition at least 100GB of free storage space.
Click on Choose, find the new ISO file for Windows 11 (the one you created with the file maker), select it, and click Next.
When the app opens, click on Continue and wait for it to load.Open Finder > Applications > Utilities and start the Boot Camp Assistant utility.
A 64-bit processor with at least two cores and no less than 1GHz clock speed for each core.Install Windows 11 on Mac using Parallelsīefore we get any further, we must first say that, while you may be able to circumvent the TPM 2.0 support requirement, your Mac should still need the other requirements that Windows 11 has.Switching between the different partitions.Soviet, in answer to your question, yes I can play other games but only very simple ones that don't require any proper processing power! Originally posted by Annihlator:Parallels can't always simulate all hardware layers, this is the problem you're running into right now. I hope this gives some insight to the source of your issue :) This is however not only for parallels, A lot of hypervisors (full-fledged VM software) have difficulity accurately interpreting SSE-instruction sets.
Hence we can also simplify the issue by claiming Parallels cannot fully support DirectX12. SSE4.1 is also a requirement for "full DirectX12". No man's sky requires SSE4.1 and this is currently NOT supported by parallels. The dumbed-down reason/explanation: Parallels can't fully simulate DX11 nor DX12, more-specifically: Over the years Parallels has been known to be able to virtualize a great deal of windows-platform applications, but time-and again has had trouble implementing virtualisation on the part of SSE-requirements.
It's easier to keep in mind one wants to run osx on a regular pc then the other way around. I'm affraid the only actual workaround would be an alternative OS to boot (a full-fledged windows using, per example, bootcamp), or a more capable computer for gaming (compatibility wise. Parallels can't always simulate all hardware layers, this is the problem you're running into right now.